Blender 3.0+  ·  Full PBR Pipeline

Describe your
material.
Get all 6 maps.

No tab-switching. No node wrestling. No copy-pasting from somewhere else. Type what you want into Blender's sidebar — TextureForge wires up the whole Principled BSDF for you.

6
maps / gen
$6
one time
0
subscriptions
local gens
TEXTUREFORGE · SIDEBAR
weathered copper rooftop tiles
6 maps generated · material applied
What gets generated

Six Maps.
One Prompt.

Not just a flat color image. A complete material — diffuse, normals, roughness, metallic, AO, height. All plugged in. Ready to render.

01
🖼️
Diffuse / Albedo

The base color. Your prompt drives this entirely. The model actually understands material descriptions — "worn leather", "brushed titanium", "cracked desert earth" — and produces something that looks like what you described. This is the hard part. TextureForge handles it.

Base Color Input
02
🔵
Normal

Micro-geometry detail without extra polygons. Lighting interacts with the surface correctly.

Surface Detail
03
Roughness

Physically accurate specular response. Sharp or blurred — controls how the material reads under any light.

Reflectance
04
Metallic

Proper conductor vs. dielectric. Defines what actually behaves like metal.

Metal Mask
05
🌑
Ambient Occlusion

Contact shadows in crevices. The thing that makes surfaces look grounded, not floating.

Occlusion
06
🗻
Height

Greyscale displacement. Feed it to adaptive tessellation and watch real geometry appear.

Displacement
+
🖥️
Local Generation

Connect Automatic1111 or ComfyUI locally. Your GPU runs the pipeline — zero credits spent, no internet needed.

Free Forever
The Workflow

Embarrassingly
Fast.

01
Type what you want

In the TextureForge sidebar. "Mossy granite cobblestones", "rusted corrugated iron", "polished obsidian with iridescence". The AI reads it and gets to work. You don't move out of Blender once.

Text → Material
Input modes Text prompt
Image reference
Local model (A1111)
Local model (ComfyUI)
02
Generation runs in background

Blender stays fully interactive. No freezes, no UI lockouts. A background thread calls the API (or your local server) and saves the PNG maps locally as they arrive.

Non-blocking Thread
Output sizes 512 × 512 px
768 × 768 px
1024 × 1024 px
03
Material is ready to use

All six maps load and wire into a Principled BSDF node tree on your active object. Correct channels, correct colour spaces. Hit Render. It looks like what you described.

Auto-wired
What gets wired Base Color
Normal Map
Roughness
Metallic
AO · Height
🏠
Run it Local

Connect Automatic1111 or ComfyUI on your machine. Your GPU, your generations, zero credits.

🖼️
Image → PBR Free

Drop any texture in. Get Normal, Roughness, AO and Height maps algorithmically — no credits spent.

🔒
No Account Needed

UUID auto-generates on install. No email, no password, no sign-up modal. Just install and open Blender.

♾️
Credits Don't Expire

Tied to your token, not a calendar. Buy now, use whenever. Still there in six months.

Pricing

$6 Once.
Credits when
you need 'em.

The Addon
TextureForge
$6
One-time. No renewal. Lifetime updates included.
  • Blender 3.0+ compatible
  • AI generation via credit system
  • Local Automatic1111 + ComfyUI
  • Image → PBR maps always free
  • Auto Principled BSDF wiring
  • Lifetime updates
Credit Packs
Buy As You Go

1 credit = 1 AI generation.
Image-to-PBR is always free.
Credits never expire.

25
credits
$5
$0.20 / generation
Most Popular
100
credits
$15
$0.15 / generation
300
credits
$35
$0.12 / generation
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